This talk will explore the crucial role that design prototyping methodologies can, should and will play when it comes to uncovering the fuzzy map of emerging technology and shaping the future of ubiquitous XR; wearable AI; and spatial computing. Through a mix of seemingly tangential sci fi references, design principles, and realworld case studies, we’ll delve into the importance of lo-fi to hi-fi prototyping and development platforms as a means to turn speculative designs into innovation.
Product Design Lead at Meta Reality Labs Research.
Campbell Orme is a London-based product design lead at Meta Reality Labs Research working on future hardware and software HCI for Extended Reality (XR), AI and Spatial Computing. His previous work has included interactive exhibitions, AR experiences and experimental interfaces; and has exhibited internationally, including at Ars Electronica and MoMA NYC. He’s lectured at various educational institutes and co-authored patents and papers on locative AR, the built environment and archives of dust.